The nintento wii- injuries!
I found this article about injuries relating to the new ninteto wii console and though it related to the new media tecnologies and the developement of technology, i summaries the article to discuss the main points:
Playing computer games has traditionally been fairly risk-free - a sore thumb is probably the worst injury you could expect. But things have changed since the days of Donkey Kong. The new motion-sensing controller that comes with Nintendo's Wii console seems to provide the perfect excuse for enthusiastic gamers to do themselves a mischief.
The controller translates a person's real movements into the actions of their on-screen character, letting them swing a virtual bat or punch virtual villains by performing the same action in real life. It's a great idea and I can't wait to try it myself. But some people are evidently finding it hard to curb their enthusiasm.
A site called ‘Wiihaveaproblem’ is collecting stories of injuries sustained while flailing around with a Wii controller and it is scary stuff. Supposedly, one guy gave his girlfriend a black eye while punching baddies in Zelda. And some poor woman allegedly dislocated her knee while playing a game of tennis. Several more folk seem to have inadvertently broken their televisions or lights with a flying controller.
Of course, it's nothing more than you'd expect from playing any normal sport, and at least they're getting some exercise.
Tuesday, 10 April 2007
What is the nintento wii?

What is the nintento wii?
The Nintento Wii (pronounced ‘we’) is the fifth home video game console released by Nintendo. The console is the direct successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of Microsoft's Xbox 360 and Sony's PlayStation 3, but it competes with both as part of the seventh generation of gaming systems.A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and can detect motion and rotation in three dimensions.
Monday, 9 April 2007
What is the Playstation 3?

The PlayStation 3 (known as the PS3) is the next video game console in Sony Computer Entertainment's market-leading PlayStation series. The PlayStation 3 was released in the uk in spring 2007. It is the successor to the PlayStation 2 and will mainly compete against the Nintendo Revolution and Xbox 360. Sony has announced that the PS3 will be backwards compatible with earlier PS1 and PS2 games but it is the most power and expensive playstation to date with powerful processors and inbuilt hard drives.
Friday, 30 March 2007
What is the xbox 360?

What is the Xbox 360?
The Xbox 360 is a video game console produced by Microsoft.
Its Xbox Live service allows players to compete online and download arcade games and content such as game trailers, TV shows, music videos, or rented movies.
The Xbox 360 is the successor to the first Xbox, and it competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of gaming systems.
The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo. It is the first console to provide near-simultaneous launch across the three major regions, and to provide wireless controller support at launch.
Selling Statistics: The console sold out completely at release and by end of 2006 had shipped 10.4 million units worldwide.
The Xbox 360 is a video game console produced by Microsoft.
Its Xbox Live service allows players to compete online and download arcade games and content such as game trailers, TV shows, music videos, or rented movies.
The Xbox 360 is the successor to the first Xbox, and it competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of gaming systems.
The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo. It is the first console to provide near-simultaneous launch across the three major regions, and to provide wireless controller support at launch.
Selling Statistics: The console sold out completely at release and by end of 2006 had shipped 10.4 million units worldwide.
Wednesday, 28 March 2007
What is High Denfinition Television?
Wikipedia: High-definition television (HDTV) is a digital television broadcasting system with a significantly higher resolution than traditional formats (NTSC, SECAM, PAL). While some early analog HDTV formats were broadcast in Europe and Japan, HDTV is usually broadcast digitally, because digital television (DTV) broadcasting requires much less bandwidth. HDTV technology was first introduced in the US during the 1990s by a group of electronics companies called the Digital HDTV Grand Alliance.
In the 2000s, a number of high-definition television standards are competing for the still-developing niche markets. Current HDTV standards are defined by the International Telecommunication Union (ITU-R BT.709) as 1080 active interlace or progressive scan lines, or 720 progressive scan lines, using a 16:9 ratio. HDTV is also capable of "theater-quality" audio because it uses the Dolby Digital format to support "5.1" surround sound. It should be noted that while HDTV is more like a theater in quality than conventional television, 35mm and 70mm film projectors used in theaters still have the highest resolution and best viewing quality on very large screens. Many HDTV programs are produced from movies on film as well as content shot in HD video.
The term "high-definition" can refer to the resolution specifications themselves, or more loosely to media capable of similar sharpness, such as photographic film. As of 2007, 24 million US households have HDTVs. However, only half are set up to actually receive HDTV programming as some consumers are not aware that they must get special receivers to get HDTV from cable, or use HDTV tuners to receive over-the-air broadcasts, and some are planning to use it in the future.
In the 2000s, a number of high-definition television standards are competing for the still-developing niche markets. Current HDTV standards are defined by the International Telecommunication Union (ITU-R BT.709) as 1080 active interlace or progressive scan lines, or 720 progressive scan lines, using a 16:9 ratio. HDTV is also capable of "theater-quality" audio because it uses the Dolby Digital format to support "5.1" surround sound. It should be noted that while HDTV is more like a theater in quality than conventional television, 35mm and 70mm film projectors used in theaters still have the highest resolution and best viewing quality on very large screens. Many HDTV programs are produced from movies on film as well as content shot in HD video.
The term "high-definition" can refer to the resolution specifications themselves, or more loosely to media capable of similar sharpness, such as photographic film. As of 2007, 24 million US households have HDTVs. However, only half are set up to actually receive HDTV programming as some consumers are not aware that they must get special receivers to get HDTV from cable, or use HDTV tuners to receive over-the-air broadcasts, and some are planning to use it in the future.
Monday, 26 March 2007
Summary of Article 1
Summary of 'We're all reporteers in the digital democracy'
by Emily Bell
The democratisation of media- mainstream media being influence and generated by consumers.
It has become second nature since september 11th to digitilised events such as the london bombings. There are thousands of photos and video clips taken by ordinary consumers using their increasingly handy digital equipment.
The working media now has the job of incorporating the 'media' into the media and keeping the citizen journalists content flowing by providing them with the tools and knowledge to do so.
by Emily Bell
The democratisation of media- mainstream media being influence and generated by consumers.
It has become second nature since september 11th to digitilised events such as the london bombings. There are thousands of photos and video clips taken by ordinary consumers using their increasingly handy digital equipment.
The working media now has the job of incorporating the 'media' into the media and keeping the citizen journalists content flowing by providing them with the tools and knowledge to do so.
Sunday, 25 March 2007
Summary of Article
Summary of 'Writers who work for nothing: its a licence to print money'
by John Naughton
- When the virgin express train bound for Glasgow crashed in Cumbria on 24th February shortly after on the BBC news website appeared details of the crash and a photograph taken inside one of the derailed carriages with the anchor: ‘send pictures to yourpics@bbc.co.uk’
- A passenger had taken the picture using a camera phone and dispatched via the mobile network to the BBC. This is an example of what has become known as user-generated content.
- The London bombings of July 7th 2005 marked the first time we had seen such content impact on traditional news media in Britain. Many pictures and footage flooded in from camera phones and digital cameras of observer at the scenes of the attacks.
- Main stream media suddenly began to understand what user-generated content meant.
- Since then the digital media generated by the public has become in comprehensible.
- Good news for the hard drive and media storage manufacturers.
- Optimists see it as a great release of human creativity which up till now has been unheard of because of lack of technology.
- Cynics see it differently: as living proof that giving bloggin or movie editing software to the average punter is like giving a clock to a monkey. To them, the user-generated content movement is just vanity publishing on steroids.
- Sceptics ask: how the constant increase of media can be controlled and managed financially and physically.
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